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The FCS Hood is the unique Heavy Armor unit of the Republic of Texas. It is one of the slowest tanks in the game with a movement rate of 4, but is also one of the best-armored and most powerful.

Shattered Union - The Republic of Texas

The Mighty Hood.

Statistics Edit

  • Unit Type: FCS unit, Heavy Armor
  • Availability: Republic of Texas
  • Cost: $53,000
  • Anti-Infantry Attack: 10
  • Anti-Vehicle Attack: 20
  • Anti-Aircraft Attack: 6
  • Defense Rating: 13
  • Hit Points: 24
  • Collateral Damage: 5
  • Sight Range: 2
  • Target Range: 2
  • Movement Range per turn: 4
  • Fuel Supply: 30
FCS Hood

An FCS Hood in-game.

Analysis Edit

The FCS Hood is a powerful and well-armored tank, with strong stats on defense rating, hit points, and anti-vehicle attack. The Hood is right at home in the midst of a battle, where its powerful energy cannon and sturdy armor can allow it to take a lot of enemy fire and keep going.

The problem is that the Hood is one of the slowest vehicles encountered in the game. With a movement range of 4- and that is in optimal conditions, since cross-country terrain can slow any ground vehicle's movement- the Hood ties with the Russian T-55 and Great Plains Federation's FCS Grant for the dubious title of the slowest tank to participate in the Second American Civil War.

Fighting the Hood must involve strength of numbers. Multiples of any other tank, especially conventional MBTs like the Abrams or Leopard 2, will be needed to take it down. Concentrating heavy amounts of firepower on it, especially from bombers if possible, will be the best best for destroying a Hood. The alternative is to outmaneuver it, destroying bridges to further delay an already-slow tank. Kept up long enough, delaying tactics and simply withdrawing to another objective city will enable a weaker force to simply wait it out until the Hood and its allied forces run out of time to take an objective.

With sturdy armor and a powerful main cannon, the Hood can dig in and defend an objective like few other units in the game. If supported well by other units and present in numbers, the Hood can make it all but impossible for an enemy force to advance. Defensive actions are by far the Hood's best role.

Attacking, the Hood is less suited, being 1-2 hexes of movement speed slower than other tanks, like the Leopard 2 and Abrams and even some of the other faction FCS tanks. However, while the Hood may be slow-moving, it is also hard to stop- much like a freight train. It can likely make any ground offensive successful, just so long as time is allotted to allow for its slower-than-average speed.

Behind the Scenes Edit

  • The FCS Hood is named for General John Bell Hood, C.S. Army, who was not from Texas but commanded the Texas Brigade during the First American Civil War.
  • The FCS Hood is one of two FCS tanks in the game to use an energy weapon for its main gun, the other being the FCS Lee.
  • The FCS Hood ties with the FCS Lee for having the strongest anti-vehicle attack in the game.